Shuten Doji – a pure Samurai-class Shikigami
“People often say that drinking is bad, but I don’t agree. On me, for example, it actually has a healing effect.
And you only need to drink with someone to know exactly what they’re like.
Look at people who don’t drink. They’re a really boring bunch!
Is that Enma still in the other world? I don’t know how she can stand being in that dark, damp, cramped place.
And that fool, Ootengu, is he still with that imbecile? Hmph, ridiculous.”
Shikigami Attributes
Shikigami Abilities
PASSIVE
Madness
DESCRIPTION
I can show you even more!
Shuten Doji has a chance of gaining 1 Madness every time he attacks enemies or is attacked. He gets 1 Madness when an ability hits an enemy shikigami.
Accumulate 4 Madness to enter the Rage state, which adds bonus effects when using Lament and Demonic Punch.
1ST ABILITY
Lament
DESCRIPTION
CD Value: 9/9/9/9/9
25 (+40% Bonus AD) HP is restored to Shuten Doji, and the next 2 basic attacks will be more powerful, dealing an additional 15 (+30% bonus Attack Damage) physical damage and increasing attack range by 50 yards.
When in the Rage state, 50 (+70% Bonus AD) HP is restored, and the next 3 basic attacks will be more powerful, dealing an additional 30 (+40% bonus Attack Damage) physical damage. The third basic attack will also inflict a 50% Slow effect.
2ND ABILITY
Demonic Punch
DESCRIPTION
CD Value: 12/11/10/9/8
Shuten Doji throws a demonic punch in the designated direction, dealing 15 (+140% AD) physical damage. When in the Rage state, he will throw a rage punch after a moment’s delay, dealing 25 (+230% AD) physical damage and inflicting a 5% armor penetration effect for 4 seconds.
3RD ABILITY
Rampage
DESCRIPTION
CD Value: 14/14/14/14/14
After Shuten Doji dodges an attack, he dashes in the designated direction, causing 75 (+60% Bonus AD) physical damage and a brief Knockup effect to enemies in range.
ULTIMATE
New Boss in Town
DESCRIPTION
CD Value: 70/65/60
Shuten Doji transforms into the king of spirits and increases Max HP by 375. He summons a calabash to attack the enemy, with each attack dealing 80 (+10% Bonus AD) magic damage. The transformation lasts for 12 seconds. Shuten Doji receives 1 Madness for every 2 seconds this lasts.
Shikigami Ability & Strategy Recommendations
Shuten Doji should focus on leveling up his Lament (1st Ability) first. Then, Rampage (3rd Ability) second.
Using Lament (1st ability) increases the range of basic attacks and increases the rate of recovery of Madness (Passive). It also allows him to enter the Rage state sooner. Under the effect of Rage, Demonic Punch (2nd ability) can slow down the enemy, which increases the control effect of Rampage (3rd ability), and steadily increases the hit rate. Activating New Boss in Town (Ultimate) can reverse the situation when you are in danger.
Shikigami Spell Recommendations
Flash
Heal
Shuten Doji should use Flash and Heal as his spells during battle
Shikigami Okami (Item) Recommendations
Shuten Doji’s Okami (Item) set can be built through:
Harass Mage Okami Set
Mandala Sutra
Boots of Purity
Ravening Zither
Izanami’s Scepter
Tale of Izumo
Eight Trigrams
Burst Mage Okami Set
Mandala Sutra
Demonic Boots
Ravening Zither
Tale of Izumo
Eight Trigrams
Summer Ashes
Survivability, Harass Mage Okami Set
Shichimen Tennyo
Boots of Purity
Ravening Zither
Ama-no-Ohabari
Night Parasol
Eight Trigrams