Karasu Tengu – a Samurai/Tank Shikigami
Overview
Abilities
Purification Wings (Passive)
Passive Trigger: Karasu Tengu’s feathers are made tougher through training, reducing Basic Attack Damage by 8%.
Wiry Feathers (1st Ability)
Passive Trigger: Karasu Tengu’s feathers are made tougher through training, reducing Basic Attack Damage by 8%.
Nightmare Crow (2nd Ability)
CD Value: 12/11/10/9/8
Attrition Value: 40/45/50/55/60
Karasu Tengu releases a nightmare crow in the designated direction, dealing 110 (+90% Bonus AD) Physical Damage to all enemies in its path.
If the shikigami hit by the crow try to escape, it will suffer 40% Slow for 3 seconds.
Blade of Justice (3rd Ability)
CD Value: 10/9/9/8/8
Attrition Value: 50/55/60/65/70
In the name of justice, Karasu Tengu leaps to the designated direction, slashing downwards to deal 90 (+100% Bonus AD) Physical Damage and knocking targets up for 1 second.
Deadly Flock (Ultimate)
CD Value: 70/65/60
Karasu Tengu summons a flock of crows to harass his enemies, dealing 30 (+20%BonusAD) Physical Damage per attack for 15 seconds. For the duration of the effect, any enemy deaths near Karasu Tengu will increase the crow’s Attack Damage.
Ability Recommendations
Karasu Tengu should focus on leveling up his Blade of Justice (2nd Ability) first. Then, Deadly Flock (3rd Ability) second.
Spell Recommendations
Karasu Tengu should use Flash and Heal as his spells during battle
Outfit (Item) Recommendations
Karasu Tengu’s Outfit (Items) can be built through:
- Vaisravana Drum – Hagakure Boots – Sessho-seki Do – Ninth Heaving Wing – Hoko Do – Lavish Red Robe
- Ninth Heaving Wing – Takemikazuchi Boots – Hoko Do – Vaisravana Drum – Lavish Red Robe – Sessho-seki Do
- Eye of Orochi – Takemikazuchi Boots – Mikazuki – Hoko Do – Ninth Heaving Wing – Lucky Parasol







